![]() ![]() Alphas and pre-alphas and prototypes are solely for making the foundation of the game, there is no reason to make it look pretty for the developers’ sake. This is why developers don’t show their games too early - with the crunch culture still permeating in the industry, games don’t look like their final product until near their release. For some gamers, that could be worse than prison! The leaker has since been arrested with connections to other major hacks (like the database of Uber customers), but considering he is actually a teen, the worst thing he’ll get is a computer ban. While the animations are rough, there are new gameplay systems such as a new drive-by shooting mechanic and the ability to pick up NPCs over your shoulder (and yes, it’s as funny as it looks). There’s also a return to the parodied version of Miami: Vice City - a setting certainly welcomed by fans. It’s the first Grand Theft Auto game (at least in the mainline series) to have a proper female protagonist and the internet being the internet led to some poorly sourced backlash. It lets your imagination run wild, but at the same time there was plenty of ammo for the internet to ridicule the game in progress. There’s a reason why the game hasn’t been shown yet: the graphics are clearly rough, the gameplay isn’t polished and it’s full of placeholders and reused assets from the fifth entry. Most of it has been wiped from the internet since from copyright takedowns, but look hard enough and you’ll find it. ![]() After years of speculation and sketchy information from 4Chan threads, all it took was one teenager on a random Monday night to drop hours of footage - and even source code. In case you’re living in a cave (but decided to read this article), I’m talking about Rockstar’s Grand Theft Auto VI: a game that’s been in the works for many years, and will probably take a few more to even release. That’s why, when the most anticipated game currently gets shown way before it’s ready, the internet goes wild. Games are nothing like that - the earliest we hear about a title is maybe in an earnings call for investors, but typically it is revealed in some blowout event with a big shiny trailer. We hear about films in the works years in advance, whether that be through official announcements or reports from trusted institutions. Video games are different to movies in many ways, one of them being secrecy. Rory Galvin reflects on the industry’s biggest unwanted reveals.
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